Vaccination of children
is widely used as a medical procedure for health care. However, procedures and
actions such as injections and immobilization cause pain and distress to
children. Intense pain and distress in medical procedures are known to cause
medical trauma and behavioral problems such as anxiety, depression, fear, and
non-compliance with treatment in children and their families, and there is a
need for interventions and support aimed at alleviating pain and distress from
medical procedures in the pediatric field.
Distraction is one of
the ways to alleviate pain in medical treatment.
A study was conducted
to evaluate the effects of distraction by a humanoid robot programmed to
interact with 57 children receiving the influenza vaccine during the
vaccination process. The distraction effect was examined using a control group.
The results showed that compared to the control group, the children in the
intervention group did not stop crying but smiled more during vaccination.
Other studies have reported that humanoid robots intervening during the
procedure can distract children, help reduce anxiety, cope with stress, and
improve behavior during the procedure. Such AI-based distraction, as a
non-pharmacological method, can be widely applied in the field of pediatric
medicine.
Study
details:
The dimensions of AIBO
used in the intervention group were 180 × 293 × 305 mm and it weighed 2.2 kg.
It was able to move freely around the waiting room. Its eyes were equipped with
OLED displays, and it showed rich facial expressions as well as various voices
and behaviors. It also responded to stimuli from touch sensors on its head,
neck, and back with facial expressions and voices.
The stuffed dog used in
the control group was a gray-haired stuffed animal measuring 130 × 320 × 330 mm
in length. It could change the angle of its limbs and neck but it did not move
spontaneously and was not equipped with any special functions, such as voice or
behavior.
A total of 57 children
were included in the study, of which 32 were in the intervention group and 25 were in the control group. The intervention group had a mean age of 4.41 years (3–12
years, median 3 years) and 10 boys (31%), whereas the control group had a mean
age of 3.96 years (3–9 years, median 3 years) and 14 boys (56%).
In this study,
children's pain behaviors were attenuated after the treatment by the
interactive play intervention with the AIBO compared to the play intervention
with the dog-shaped stuffed animal. After the intervention with a humanoid
robot with interaction capabilities during a child vaccination procedure, it
was found that the group in which the humanoid robot intervened was more likely
to smile than the group in which it did not intervene, but the degree of crying
did not change.
Specifications:
The robot dog model
incorporates features of autonomy, object detection/recognition, tactile
sensing, obstacle avoidance, wireless LAN, short-term memory, and
communication through speech.
The researchers considered using the AIBO’s camera to recognize facial expressions and o infer emotional state.
Bibliography:
https://capmh.biomedcentral.com/articles/10.1186/s13034-022-00519-1
https://academic.oup.com/jpepsy/article/41/1/86/2580213?login=false
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